I'm a 3D artist, passionate about cartoon and focused on Character Rigging, currently working in the game industry on AAA games.
I love to give life to characters and make them believable, trying to push the boundaries of current technology, believing that, in a few years, movies and games will use the same character setups. In order to achieve these goals I often research and develop new procedures and tools, which is an activity I find extremely stimulating.
I have a diversified background, from traditional animation to architecture, which taught me an approach based on planning and attention to detail. I also worked for several years with kids, teaching them animation while they were teaching me how to always think outside the box.
I'm currently based in Stockholm, Sweden, working as Character Rigger for video games
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