My Rigging Reel 2016
Realized with Maya 2016 (+ Photoshop CS6, After Effects CS6). Scripted in Python
Only personal projects are shown, where I am responsible for every aspect.
*** PROVISIONAL. THIS SECTION WILL BE UPDATED ALONG WITH THE NEW DEMOREEL 2016 (june 2016)***
PC RIGGING TOOLS (Beta)
Rig Modules library
- Auto create any type of joint chain on selected joints or helper locators
- Included setups: IK/FK, SpineIK, Ribbon, Squash&Stretch, Bendy Joints, Twister chain, Hind setup...
- Add controls and custom channels
- contains extra tools to speed up rigging process and add additional functions
Facial auto-rig, joints based. After the user has drawn driver curves along face mesh, it creates a multilayer control system for the face, with:
- basic controls
- offset controls
- clusters of more than one control
- additional blend shapes corrector (acting directly on deforming nurbs curves)
Management of Clothing and Dynamics driven chains (hairs, tails, tentacles...)
- allow to transfer dynamic behaviors to joints and manage animation cycles, in order to avoid pops.
- export/import dynamic positions to other animations.
- control the blend process between dynamic and regular joint chains
Match the exact position of IK and FK chains and viceversa, including pole vector calculation
Character picker with various levels of control