RIGGING DEMOREEL

 My Rigging Reel 2016 

Realized with Maya 2016 (+ Photoshop CS6, After Effects CS6). Scripted in Python 

Only personal projects are shown, where I am responsible for every aspect.


PYTHON SCRIPTS EXPLANATION

*** PROVISIONAL. THIS SECTION WILL BE UPDATED ALONG WITH THE NEW DEMOREEL 2016 (june 2016)***

PC RIGGING TOOLS (Beta)

Rig Modules library

- Auto create any type of joint chain on selected joints or helper locators

- Included setups: IK/FK, SpineIK, Ribbon, Squash&Stretch, Bendy Joints, Twister chain, Hind setup...

- Add controls and custom channels

- contains extra tools to speed up rigging process and add additional functions



FACIAL SETUPPER

Facial auto-rig, joints based. After the user has drawn driver curves along face mesh, it creates a multilayer control system for the face, with:

- basic controls

- offset controls

- clusters of more than one control

- additional blend shapes corrector (acting directly on deforming nurbs curves)



JCLOTH/JTAIL

Management of Clothing and Dynamics driven chains (hairs, tails, tentacles...)

- allow to transfer dynamic behaviors to joints and manage animation cycles, in order to avoid pops.

- export/import dynamic positions to other animations.

- control the blend process between dynamic and regular joint chains



IKFK MATCH

Match the exact position of IK and FK chains and viceversa, including pole vector calculation



CHARACTER GUI

Character picker with various levels of control